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Lo_Object = {}; // leeres Objekt

 

Lo_Object.<Text1 := "Text1";
Lo_Object.<Text2 := "Text2";
Lo_Object.<Array := ["t11","t12","t13"];
Lo_Object.<Array := ["t21","t32","t43"];
Lo_Object.<Value1 := 3;
Ls_text = Lo_Object.Array[1][2]; // ergibt "t43"
Lc_Char = Lo_Object.Array[1][2][1]; // ergibt '4'

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